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Noble (Noble Scion)

Noble (Noble Scion) CR 2

Source GameMastery Guide pg. 288
XP 600
Human aristocrat 4
N Medium humanoid
Init +1; Senses Perception +3

Defense

AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 20 (4d8+2)
Fort +1, Ref +2, Will +3

Offense

Speed 30 ft.
Melee mwk longsword +5 (1d8+1/19–20) or mwk lance +5 (1d8+1/×3) or dagger +4 (1d4+1/19–20)
Ranged shortbow +4 (1d6/×3) or dagger +4 (1d4+1/19–20)

Statistics

Str 12, Dex 12, Con 11, Int 10, Wis 8, Cha 13
Base Atk +3; CMB +3; CMD 14
Feats Mounted Combat, Ride-By Attack, Trample
Skills Bluff +5, Diplomacy +8, Intimidate +8, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +5, Linguistics +5, Perception +3, Perform (dance) +5, Ride +6, Sense Motive +3
Languages Common
Combat Gear potion of invisibility; Other Gear masterwork chain shirt, masterwork heavy steel shield, masterwork lance, masterwork longsword, dagger, shortbow with 20 arrows, noble outfit, light horse (combat trained) with military saddle and studded leather barding, 32 gp

Boon A noble scion might pass on an especially juicy bit of palace gossip, granting a +5 bonus on a Knowledge (nobility) check or Diplomacy check to gather information, or could arrange a face-to-face meeting with a noble, prince, or princess.

Noble scions are the haughty and proud offspring of aristocratic sires, full of the fresh vigor of youth and all the hauteur of those born in a manor. They have received fine education and know a modicum of social graces, but typically practice them only when other highborn are present. Noble scions are scornful of commoners and vagabonds, who return the sentiment toward these peacocks strutting in their finery.

If used as minor court functionaries and sycophants, noble scions can be sources of palace gossip and intrigue. They can also be used as experienced squires who have not yet risen to the knighthood, or as aristocratic cavalry.

A noble scion might be appointed to lead a lance of cavarly (CR 9). A pair of noble scions might dog the footsteps of a princess (CR 7), three noble scions could make up a knight’s entourage (CR 8), or eight noble scions can form a gang of rakes with a noble (CR 10).